VOB viewer reaches release status in Second Life | Inara Pey: Living in a Modem World

secondlifeThis Visual Outfits Browser is a new feature I’ve been looking forward to – I often create my dance costumes out of pieces and parts of lots of other outfits, and I’ve always wanted a way to ‘see’ what was in the outfit.

Yes, you can simply take a snapshot, but you can’t add it into the outfit folder itself, so you’d have to go looking for the photo of it which, in an inventory the size of mine, would be a pain.

I do have the CTS Wardrobe organizer, but even I, OCD organizer that I am, find it extremely tedious to use it to update and catalog everything I have.  I do love the tagging feature of the Wardrobe, but since I use it so infrequently, most of the stuff I want to find has already been boxed up and put away!

I downloaded the new VOB and gave it a whirl (I don’t use the LL viewer, so it always takes me a bit longer to figure it all out).  I saved my outfit, then took a snapshot of it and saved it to inventory (yes, it will cost you the $10L upload fee to do that).  Then I dragged the snapshot (which I renamed to be the same as the outfit) into the outfit folder.  Voilá! The snapshot appeared as link within the outfit folder, and when I went to view it in the preview window, it showed my snapshot instead of the hanger icon (the default outfit icon).

So, if you are a visual organizer, I think this is a great feature.  I’m looking forward to seeing it appear soon in Firestorm!

Read Inara’s original article below:

On Thursday, September 15th, the Lab promoted the Visual Outfits Browser (VOB) as the de facto release viewer, version: 4.0.8.319463. For those who missed my coverage of this viewer when it reached…

Source: VOB viewer reaches release status in Second Life | Inara Pey: Living in a Modem World

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Windows 10 OpenGL issue affecting some Second Life users | Inara Pey: Living in a Modem World

Source: www.quickanddirtytips.com
Source: http://www.quickanddirtytips.com

My Windows 10 updated in August, and while I can’t say I’ve experienced a LOT of issues since the update, I have had several instances where my display drivers stops, which then causes me to crash.

It doesn’t happen often enough for me to investigate further (because I’m not that tech savvy), but perhaps this is part of the issue.

If you’ve been experiencing issues, you might take a gander at the article below:

In August, Microsoft issued their Windows 10 Anniversary Update, which result in some problems for users around the world, notable with the operating system locking-up or freezing (see this Reddit …

Source: Windows 10 OpenGL issue affecting some Second Life users | Inara Pey: Living in a Modem World

Firestorm Update, Jelly Dolls, and Graphics Settings

Yesterday Firestorm released a long-awaited update.  I downloaded and installed it immediately.  I love Firestorm, and I am always sad when I am forced to use the LL official viewer.  (Yes, I know there are some who love the official viewer, and that’s great.  Use whatever makes you happy.  Me, I’m sticking with Firestorm.)

First, let me just say that I am so appreciative of the Firestorm team and all the volunteer work they do to keep tech-illiterate peeps like me swimming in all the gorgeousness of SL.  If you are in the Firestorm support group, a thank you might be appreciated.  In fact, one sec while I go do that myself. 🙂

Ok, that’s done.  Now, the two biggest things with this latest update are the Jelly Dolls and the Quick Graphics preferences.  I have been awaiting both with great anticipation.

Jelly Dolls

I’ve talked in many posts before about ARC/Render Weight.  This is now called ‘Avatar Complexity.’ (How this number is calculated I don’t know exactly.)  You can now set your ‘Maximum Complexity’ how you wish, in order to avoid being lagged out at busy events, for example.  If you use Firestorm, it’s in the Quick Prefs window:

Max Complexity

In the pic above, you can see the Max Complexity Slider under the Max Bandwith slider.  You can set it to 0 (which will make pretty much everyone Jelly Dolls) or move it all the way up (which will make everyone render fully).

I went to a busy club last night just to test out how it worked and how people appeared.  With a setting of around 30,000, most people in the club were Jelly Dolls.  Interestingly, if they were Jelly Dolls, their animations appeared to be slow-motion (everyone was dancing at this club).  I moved up the slider to around 70K and more people rendered.  However, there were a few avatars (including the hostess at the venue) who did not render fully until I set the complexity to above 250K.

You can also see your own complexity.  Under the Advanced menu > Performance Tools > Show Avatar Complexity.  In the pic above, you can see that my complexity is 165,374.  Not great, but I was wearing a mesh head for some photos, which makes my complexity larger than usual.  The ‘rank listing’ has something to do with how distant from you others are, so your rank is always 1 (I think).  The green 229m^2 – not a clue what that means.

Also, when you tp somewhere, you may get a message telling you that people around you may not render you fully because of your avatar complexity.  I’m already seeing people who are annoyed about the complexity issue.  A lot of people are afraid it will harken back to the days when ARC/RW was used as a tool to berate and belittle noobs and others who were ‘causing’ lag.

While this is probably going to happen, I am happy about the new information and settings offered.  I have been paying attention to my own ARC/RW/ACI for some time now.  For example, I no longer wear any jewelry when I go to dance shows.  After doing some testing on my own, jewelry was often the culprit of my high complexity.  I don’t routinely run around in a mesh head that I know may cause others to lag.  And I have experience myself crashing when someone with an extremely high complexity renders.  This way, I can control not only my own complexity, but how the complexity of others affects (or doesn’t) my own SL experience.

I’m also hoping that clothing/jewelry designers will become more aware (as residents do) of how complexity affects things and design items with lower complexity – as most home decor/landscape designers are already doing.  Clothing/jewelry designers have not had to pay attention to it, because worn items don’t affect land impact/prim count the way that rezzed items do.  However, since a large portion of residents are in SL to be SEEN, not rendered as a colored body, supply and demand may change that.

For those of you who are dancers, there is a way to make certain people (like others in your troupe) ALWAYS render for you.  Simply click on their name or avatar and there should be a menu option to ‘always render’ so that they will show for you, regardless of your maximum complexity settings.  This should also work when you go to a dance show and want to make sure the performers render.  I believe I read that these settings will persist between log-ins for Firestorm, though not for the official viewer.

So for Firestorm users, you should be able to do this once and then have no worries when performing or going to a show. 😀

Quick Graphic Preferences

The other big item in the update is something I have been waiting for – the Quick Graphics Setting option.  When I perform in a dance show, I turn down my draw distance, change certain items to not render, turn off shadows, and a myriad of other things.  When I take photos, I bump up many settings so that I can take a very high-resolution picture.  When I go to a crowded shopping event, I turn many settings down low, so that I don’t lag out or crash before I’m done shopping.  Now I can create a quick graphics setting by doing all these things only once, and then loading that setting quickly whenever I need to.

quick graphics

See the little TV/monitor in the upper right corner?  If you click on it, it will open a window where you can choose one of your quick graphics settings or open the graphics window to create one.

I set up two different options last night – one for everything on ultra/high for taking pictures and one with settings lowered for crowded events.  So now, with just one click, I can be ready to go.

The graphics setting window looks like this:

Graphic Preferences Window

At the bottom, there are now buttons for saving, loading, and deleting your presets.  If you are using a preset, it will tell you which one you are using (or not) at the top of the window.

I can’t wait to try out these new options!

It’s a New Year! Don’t Forget to Update Your Copyright Info | Photofocus

copyright
Image Source: http://www.writinggooder.com

This is something I always overlook when it’s a new year!

If you have something you want copyrighted, don’t forget to update your copyright information.

You may need to do it in more than one place, so make yourself a checklist for next year. 🙂

Source: It’s a New Year! Don’t Forget to Update Your Copyright Info | Photofocus

Black Dragon 2.4.4.4: Jelly babies and graphics presets | Inara Pey: Living in a Modem World

Black_Dragon LogoInara Pey’s breakdown of new changes to the Black Dragon viewer, which I find very nice for taking photographs.

I am going to download the new version so I can play around with the Avatar Complexity settings and see how the ‘jelly babies’ work.

Most in the dance world (including me) generally have avatar impostors turned off, so not sure if/how that will affect my view.

I am happy to read about the option to right-click and force an avatar to render fully – this would seem a great option for performers who may be complex, but I still want to render.

Knowing who is dancing and being able to right-click on them may present a challenge!

It will also give me a chance to play with the quick-settings for graphic preferences.

Source: Black Dragon 2.4.4.4: Jelly babies and graphics presets | Inara Pey: Living in a Modem World

LeLutka 1.2 Who’s That Girl |

I can’t wait for the updates for the Lelutka heads to come out.

I have the LOGO Alex head, which has more expressions to pick from, but I think the look of the Lelutka head is more ‘me.’

I’m curious to see how being able to add your own makeups and such via the HUD works.

Hurry up, Wednesday!

Source: LeLutka 1.2 Who’s That Girl |

Linden Lab are transitioning to a new payment system

If you haven’t updated your payment information yet, you should do it soon to avoid interruptions in your services. I updated mine today!!

Daniel Voyager

Linden Lab have announced this week that Second Life is transitioning to a new payments processor for credit cards and that they want you to update your Second Life Payment Info today.

The lab mentions in the blog post that you may notice small authorization charges made to the credit card linked with your account. “These charges are made to confirm the validity of the billing information on file and will be automatically voided by your bank or credit card issuer.”

It’s not known yet when the new payment system will be completed but this is a good time to update your Second Life info.

The blog post explains more…

Second Life is transitioning to a new payments processor for credit cards. If you use a credit card for Second Life payments and have not added or updated your billing information since July 7, 2015, we strongly encourage you to re-enter…

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