Tutorial: Creating Selective Color effects with Photoshop | honeyjunkies

Image Source:  simpleicon.com
Image Source: simpleicon.com

Another fabulous video tutorial from Daeberethwen Arbenlow on how to do selective color effects with Photoshop.

I am always so thrilled when I see a new video from her, because I know that I will learn something. ūüėÄ

Source: Tutorial: Creating Selective Color effects with Photoshop | honeyjunkies

Tutorial: Creating a nighttime or moonlit effect in Photoshop for Second Life. | honeyjunkies

Image Source:  simpleicon.com
Image Source: simpleicon.com

Another great Photoshop tutorial from Daeberethwen Arbenlow, this time on creating a moonlit effect on a photo.

There are lots of filters you can use, but I like knowing how to do these little tips and tricks on my own.

I’m looking forward to more videos from her!

Source: Tutorial: Creating a nighttime or moonlit effect in Photoshop for Second Life. | honeyjunkies

Tutorial: Adding shadows to Second Life photos in Photoshop | honeyjunkies

Image Source:  simpleicon.com
Image Source: simpleicon.com

Another great tutorial from Daeberethwen Arbenlow on adding shadows yourself in Photoshop.

I admit, I prefer to use windlights, because I’m not that good at deciding where shadows should go and making it all look natural.

Definitely a skill that requires practice.¬† I’ve always wondered how some photographers got such clear photos of skin and makeup – now I know!

Source: Tutorial: Adding shadows to Second Life photos in Photoshop | honeyjunkies

Tutorial #7: The Artiste Mover – Part 2 – Method #2

Eadweard_Muybrdige_chronofoto

In Tutorial #6 I introduced you to our long-standing unique simplified approach to implementing object and avatar movement.

This tutorial will introduce you to our new Advanced Mover System.aka Method #2.

This method uses what we call “markers” to create a “route” of movement. It is meant to add visual acuity to lengthier routines as well as routines that include more than 1 route for either extra objects/avatars or for just 1 avatar traversing more than one route via sit-2-sit (Palette transfer);

Controller – You rez a Controller. The Controller controls creating, adding, and inserting markers plus other features. Controllers now match the color or their ‘”markers”.

00620-ControllerIMAGE

There are 8 colors of Controllers and their matching Markers that match the Palette names(A-H). It is intended that colors be used to distinguish between object or avatar routes. But nothing prevents you from using more than 1 color to represent more than 1 route for a given object or avatar Palette(mover).

Artiste-MarkerColors

There are 3 types of Markers. as opposed to the traditional 1 type. I chose to distingusish the first and last marker with a different textured-face for easy locating. The maximum markers you can have is 11. This allows for 10 move-turn pairs for a given Controller. That is one Palettes(movers) worth of moves.

So you could have 1 First Marker, 1 Last Marker(at a minimum) and from 0 to 9 Normal Markers. You don’t have to worry about determining them. Their creation and choice is automatic when you create or add or insert markers.
00630-MarkersIMAGE

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The following illustration shows how we can get an additiona 10 move-pairs for a total of 20 move-pairs using the same color. After 20, we would need to use an additonal color. 20 requires 2 Palettes(movers). We would use Sit-2-SIt Palette Transfer during runtime to seemlessly transition between the 2 Palettes thus creating an illusion of 20-move-turn pairs. Lets hope this more than suffices most of your needs but know that the number of possible moves is technically infinite using Sit-2-Sit.

02000-MarkerController01sWITH12s

I think I will keep this post short. And let these key elements sink in. I hope the visuals give you some idea of what your experience would be like as well as a more informed basis for which to consider whether it suits your current or future needs.

Next tutorial I will talk about the Artiste Turn. A seemingly unique feature to the Artiste Mover.

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Below are highlighted features that I feel, at this writing, uniquely identify the Artiste Mover System.

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1 ‚Äď One of the ¬†most ¬†differentiating¬†features is that the Artiste treats a Palette move as a special type of action that includes an optional move-type,¬†a smooth rotation called a TURN, as opposed to a succession of short moves. Turns can have their own animation, duration, and pause-after time.

2 ‚Äď Each move can have its own unique¬†animation.

3 ‚ÄstEach move can trigger an associated ‚Äėaction‚Äė (like fading another palette) and as such a move can identify as a mini-event.

4 ‚Äď A move-set (10 move-turn pairs) can be extended to subsequent move-sets via Sit-2-Sit.

5 ‚Äď There is virtually no limit to the number of moves an object or avatar can make, nor is there a limit on distance.

6 ‚Äď You can execute multiple move-ranges and are not limited to just one range.

7 ‚Äď Moves can be triggered from the HUD at the beginning or end of a given dance when the HUD is used to sequence dances.

8 ‚Äď Movers can be used for couples dancing via paired-palette naming as well as unique-palette naming..

9 ‚Äď Movers can have 2 types of labels. One for the BallSitter if used as an avatar mover, and another called a NickName that indicates the purpose of a particular move in a set of moves.

10 ‚Äď Artiste Movers can function as multiple type sof devices. Example: A mover could ALSO¬†be a fader or a light or¬†a host of other types of devices all¬†while functioning as a mover.

11 ‚Äď Movers can be part of our¬†rezzer as our rezzer has special¬†intelligence built in to handle the peculiarity of our¬†mover.

12 ‚Äď The Artiste Mover system has intelligence to augment reorientation between various direction-facing venues. This also facilitates the ability to MIRROR movers by using either EAST and WEST or NORTH and SOUTH oriented movers.AS WELL AS¬†normal X and Y mirroring centering on the Anchor.

13 ‚Äď There is a shortcut way of creating movers that doesn‚Äôt require the use of ‚Äėbreadcrumbs‚Äô (Controller and Markers). Just pressing menu buttons then a copy/paste in the end. This is referred to as theMenu Method

14 ‚Äď It is possible to avoid copy/paste when using the Marker Method of creating moves. This facilitates quick testing of changes to the routes for a given Palette-Mover.

15 ‚Äď You can easily scale the size of the marker up or down via an entry in a notecard inside the Marker-Controller

16 ‚Äď There exists the ability to REPEAT all moves¬†for either: 1) a¬†given number repeats, 2) a given length of time, or 3) the total length of the HUD events, 4) or when you specificially tell it to stop repeating..

17 ‚Äď You can now move the root/first Marker and the others will follow using the new GroupOffset feature in design.

18 ‚Äď You can reassign (Regroup) a Marker-Set¬†to a different ArtisteID (color A-H) ¬†along with its corresponding Controller. This allows you to easily offset dancers on different movers and then easily dump the move/turn vectors with new identifiers).

19 ‚Äď Individual Color Coding of HoverText for each marker to more easily identify matching marker-points for different ArtisteIDs (Avatar-Movers)

20 ‚Äď Marker HoverText now contains total ¬†move times (move-time, pause-after-move-time, turn-time, and pause-after-turn-time) ¬†and accumulated marker times.

21 ‚Äď MarkerTrails ‚Äď see markers light up and glow in order of execution. You can specify how long they remain lit and if you want all markers or just a particular group to light up. Odds glow white. (ACEG) and Even glow yellow (BDFH).

22 – Pauses can have their own animation

23 РNearly completed is our new auto-alignment for couples-animation. No manual-intervention required.

Tutorial #4: The Artiste Palette

PaletteImage

What is it?

The Artiste Palette, simply stated, is a unique concept, and methodology for “extending” the reach and ability of the Artiste Performance HUD.

It came into being after satisfying multiple requests to friends for special one-time scripts to do this and special one-time scripts to do that. I simply gathered up all th contrubitions that myself and Jemma, a fellow scriptor, have provided over the years, and then added what i felt was a full compliment of anything else that people might and would ask for in the future. Everything except the kitchen sink.

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Inside a Palette

As of this writing, it is comprised of 10 scripts, (2 of them optional), and 5 notecards (3 of them optional).  Anything that is modifiable can be a Palette. Just copy the scripts and notecards into its root prim.  Special handling and consideration should be taken when turning a multi-prim object into a Palette.

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Friends

So imagine that you know you could accomplish a special task if only you knew how to script, but you cannot script yourself. So you go to a friend and ask them to script the solution for you. And then you ask another friend the next time. Then you ask friends if they have a script to do such-and-such.

And you really want it to perform a little bit different than the last time you used it but you don’t know how to modify it so you try and find someone to modify it . You may find someone or you give up and ‘settle’ for how it works.

The Palette was created to address people who have ‘imagined needs’ that are able to ‘follow a recipe of instructions’ and can edit a notecard.

It requires attention to ‘sets of instructions’ and an ability or determination to find and fix typos.

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Illustrated Manual

There is a¬†70-plus-page¬†illustrated intellibook on the features of the Palette. You learn how to ‘make it do stuff‘ by changing parameters on the 5 notecards.

The 5 notecards inside of the Palette tell it “what”¬†it can do and become.

The instructions you write on 2 notecards in the HUD tell it “when” to execute.

===========================
Horizontal vs. Vertical Thinking

Up until now, you may have had a tool that does cool things and may specialize in a few cool things. And once you learned how to make it do a¬†cool thing, you made it to that same cool thing many times. The more times you made it do that same thing, the better and more able and proficient you felt. I compare that to “vertical” creation.

The Artiste focuses on “horizontal” creation. The goal is to do many different things one time each. Like adding more colors to a graduating¬†from black-and-white to color. The more colors, used creatively, the more vibrant is the creative expression.

I don’t posit it as¬†‘better than’, just a different approach, an additonal choice, an extra tool in your tool-box, ¬†that offers more variety and options and allows one’s creativity to ‘stand-alone’. Once you have become adept at vertical-creation, horizontal-creation may be a logical next step to unleash your more of your creative energies.

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Compound vs Complex

The Palette lends it self to compound as well as complex construction.

Compound means that it can be “more than one thing at the”¬†same time’. You saw an example of that in the beginning ¬†State-Of-Shock video State-Of-Shock video¬†when it shows one Palette serving as a “mover” a “light”, and an “animated texture”.¬†It had to be first imagined that combining them would produce a desired result.

As of this writing, there are in excess of ¬†80 “things that a Palette can become and/or do”. I call them “action-features”.

Complex means that when 2 ‘action-features’ happen in succession and careful order of executio, they tell a mini-story by their very association an. I present 2 examples.

1st example: Letters From the Sky

At the beginning of this video, Aura falls over backwards over a cliff and then continues to fall down a cliff. Those are 2 different action-features, tip and move of the Palette that occur 1 after the other. They convey a mini-story when presented in close proximity to one another. But it had to be ‘imagined first’. The Palette does not come with pre-ordered sets of compound creations.

2nd example: Stink

Here is an idea I had and then implemented it. A foul odor in a room that i want to get rid of. The window opens and the stink exits the room thru the window, changing its color as it does to imply its composition is affected by the onset of fresh-air. It is,¬†again, a¬†one-after-the-other sequence of 2 actions, that tells a mini-story, that of clearing a room of an undesired odor. ¬†By themselves the 2 events, window opening and stink moving don’t say as much as the 2 together.

I am suggestiong that the constant presence of the 80+ action-features AND your ability to make your own personal adjustments helps empower you to create using manageable building blocks.
You can change not just the color of the stink dynamically but also any other particle-parameter(s). ¬†And I even provide the notecards I used to ¬†create this mini-story. This is how many unique mini-stories still to be told.¬†7.156946e+118 ¬†(over ‘7 followed by 119 zeros’) using the Artiste system.

The window is just one of 50 easily-controllable binary-state objects that come as part of a complimentary package I call Set-Responders. (There is an additional charge for this package and is not part of any Artiste offering). You can of course find your own very inexpensive or free binary-state items that accept chat commands and then substiture appropriately.

===============
Customizable

It is important to note that the action-features are not static. Each has been intimately addressed as to how best to offer adjustable notecard-parameters to change and expand its behavior and presentation.

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Owning It

With the adoption of the Artiste Palette, you would transition from “No big, deal. I can do that too” …to…”I did this, my own creation that I¬†had personally not seen done before”.

Enjoy the experience of peers and/or audience members coming up to you asking you ‘How did you do that?” Or all of a sudden seeing a lot of copycatting of your invention.

I think the fact that the 80+ action-features, plus the dozen or so Palette abilities, which I have not discussed yet, plus the several HUD functions, all in combination and ever-present in your face, constantly remind you of what different mixture of Artiste-colors you can blend either in a compound or complex way or combinations of the both.

What is a Palette Ability?

There are currently 15 abilities. Abilities are like light-switches either on or off. If off, then action-features requirding it cannot be performed. Example: A palette cannot be a mover if the ability “moveable” is not on, even though it has all the moves defined. They help narrow or filter what a Palette can and cannot do or be as well as help limit interference.

Well you have already glimpsed at some of them:
You know about:

Moveable (State-Of-Shock)
Texturable (State-Of-Shock)
Lightable (State-Of-Shock)
Sittable (State-Of-Shock)

Animatable (State-Of-Shock)
Throwable
(State-Of-Shock ending)
Particles (State-Of-Shock ending)
Collidable (State-Of-Shock ending)
Attachable (State-Of-Shock ending)

So you now already know half of them and probably how they were applied.

===================
Imagine Then Do

It is like seeing a random spread of scrabble letters and imagining what words you can make from the letters. Letters in close proximity to each other give you clues as to what words can be made. The Artiste is like that cause you are always seeing letters that could make up words.

====================

And so lastly I will list some of the features of the action-features of the Palette, many of which you have seen in action:

Object Mover
Avatar Mover
Thrower
– Throw, catch, roll, drop, dribble, boomerang, sail,
ricochet, matrix, stop-motion, kick, and more
While the thrower is briefly covered in the Palette book, it is so
intricate and advanced that it has its own 50-page book.

Animated Texture –¬†(you can start and stop as well as animate for a set
number of times)

Tip
Fader – (many customizable controls)
Oscillator
Collider
Rezzer
Die
Light
Sit-2-Sit
– Palette Transfer
FollowSpot
Glow
Control

Particles
Flash

————————
I hope this tutorial on the Artiste Palette and the previous tutorial on the Artiste Performance HUD will help you make a more informed decision on whether or not to adopt one of the reduced-price package offerings good thru the month of December 2015.

In case you missed the prior tutorials, here are convenient links:

Tutorial #1

Tutorial #2

Tutorial #3

Lat ‚ÄúYummy‚ÄĚ Lovenkraft

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tutorial #3: The Artiste Performance HUD

The Artiste Performance HUD is the centerpiece of the Artiste Performance Suite. Let us familiarize with some of its basics.

The HUD “functions”.

On the face of the HUD are buttons that can toggle red and green
except for the yellow button that does not toggle. It is always
active. Clickin the yellow button brings up a menu.

The purpose of the buttons, that represent the primary “functions”
of the Artiste, is to be able to jointly test different combinations of funtionality while at the same time excluding other functionality.

The idea being to simplify creation and testing scenarious by temporarily
suppressing functionaly that might other wise muddle the waters, so to speak.

Once you have an area of functionaly tested, then suppress it by toggling it RED.

Now focus on a new area.

To start the HUD playing all of your “enabled functional¬†instructions“, ¬†press the GREEN PLAY button that¬†looks like a triangle pointing right.

To stop the HUD from playing your set of instructions prior to it reaching its normal end, press the RED SQUARE button.

Play and Stop Buttons

 

Artiste Primary Functions

The Functions are now listed with the most used functions at the top.

1 – AutoFX – This function essentially allows you to¬†control devices that are ‘external’ to the HUD. It uses chat commands¬†to start, modify, and stop various devices, the most prevalanet being the Artiste Palette. This is the most used notecard because if its wide flexibility.

There is a nc called *autofx. Each line on it corresponds to 1 of 20 events or points in time after pressing start that you want to be able to specify 1 or more funtions to occur. More about events in a  subsequent tutorial.

And you can have multiple actions on a given line. So you can instruct multiple actions to have for a given event, limited to 255 characters.

External devices other than the Artiste Palette include but are not limited to: Artise Camera Controller, Artiste Curtain, Artiste DanceDiva, Artiste SetRezzer, and devices made by other creators that accept chat control.

Unlike most systems that exclusively communicate via chat-channel numbers, the Artiste HUD communicates ¬†not only via channel numbers but ‘names‘ at certain situations for easier¬†identification.

2 – AutoSequence – This controls wether you will be dancing animation sequences. ¬†There are 2 ways to ‘dance’. Immediately upon pressing PLAY. This is handy when you want¬†to start dancing when you first hear music.
The other is to start a sequence playing in sync with one of the 20 events that you will define. The Artiste allows for up to 4 sequences per HUD. Each Sequence can have 1 or more animations in it.

One important attribute of a sequence of animations is the ability to instruct¬†one or more Palettes to ‘do something‘, moving being just one of the things you could tell a Palette to do.¬†Just like an animation, you tell it how long you want it to perform it before continuing to the next
animation. This allows you to easily synchronize Palette features to occur at precise moments just before or after a given animation.

3 – AutoAdorn – This is the function used to add props, make props appear attached, to the HUD wearer.¬†There is now also a ‘negative adorn‘ which allows for the removal of a prop. This can also¬†apply to a layer of clothing.

And a new feature is the Adorn Swap that allows for a simultaneous exchange of props attached to 2 different body parts. This is how a Hat-from-Head-to-Hand or Hat-in-Hand-to-Head can be more easily performed in one command rather than using an add and a remove.

There is now some overlap in functionality between AutoAdorn and AutoStrip. But this flexibility allows ways for you get out of tight jams.
Giving you extra events to accomplish prop/clothing removal.
AutoAdorn also has the ability to occur at a given offset in time to an event as opposed to
exactly on the event. This has proven invaluable in tight-timing-synchronization situations.

4 РAutoStrip РThe Artiste started out solely as a tool to aid burlesque dancers in helping to streamline the process of removing items of clothing so a lot of work has been put into this one area. There is aA lot of flexiblity.

AutoStrip allows for the removal of layers of clothing or attachments …either a single layer or attachment from¬†several layers or attachments to the same body part…or ALL layers and attachments for a given body part.

It is one of few areas that can work manually as well as sequenced.
The Standard A-250 package comes with 25 NOCOPY but TRANSFER/MOD FREE relays. These are to be worn by members in group performances so performers can perform functions in sync with each other  like Adorning, Negative-Adorning, Stripping, Swapping, etc.

5 – AutoEmote – this function is pretty straight forward. You control whether the HUD will¬†send emotes to local chat. You caan also send the HUD wearer ‘warnings’. Other options include name spoofing.¬†You are allowed 1 emote per event for a maximum of about 20 emotes per HUD, using¬†just AutoEmote. Recently we enabled AutoAnnounce to also produce emotes in local chat, so now yo have¬†an additional 20 for a total of 40 chat lines per HUD. And on top of that, if that is not enough, since AutoEmote and AutoAnnounce¬†are tied to events….Palettes can produce local chat emotes…So essentially an unlimited amount of chats per HUD.

And is Palette-based emoting is over-bearing for you, there is HUD chaining to more easily extend 40 chats with another 40.  40 for each new chained HUD.

And yes you can use /ME in your chat line There is also an entry that simultaneously delivers a chat to a chat-extender or shouter on a channel you choose.

=================================

What has been presented is a lot to absorb for those new to the Artiste so I will cut this tutorial short. I will briefly identify the other areas but not in as much depth.

6 – AutoChange – this is for outfit/costume changes

7 РAutoAccess Рthis was born from the need to quickly get to and control common show-time functions like: Curtain Open/Close, logging in and out,  showing and hiding palettes, hovertext control on palettes, group-dance assignments, dance invites, resetting of palettes, homing them, etc

One in-demand feature is the ability to send ‘all sittable‘ palettes
to their 2nd move and then wait for the HUD-wearerto press PLAY. This allows for easy sending of people below stage or above stage or elsewhere hidden in preparation for actual show-start

8 – AutoAnnounce – much like AutoEmote, only it sends to a different channel

9 РAutoCam Рcontrols automated controlled-camera viewing to the audience. There is Also has built-in StageSight that allows the HUD-wearer to quickly see the stage and themselves and/or group as the audience sees them and instant angle-change to the tipjar.

—————–

I hope this has shed enough light on most of the key functionality of the Artiste Performance HUD for those considering purchase. Up next will be a more in-depth look at what the Palette can do.

In case you missed the prior tutorials, here are convenient links:

Tutorial #1

Tutorial #2

Lat “Yummy” Lovenkraft

Selecting Hair in Photoshop | Photofocus

A tutorial for selecting hair in Photoshop using Refine Edge.

Source: Selecting Hair in Photoshop | Photofocus

How to make Neon light text in Photoshop

An interesting tutorial on how to make text look like neon using Photoshop:

Hello, friends in this tutorial today I am going to make a Neon light text in photoshop. There are few simple steps with pictures to make Neon light text in photoshop.

Source: How to make Neon light text in Photoshop