Scrolling through my Twitter feed, I came across this question:
If you didn’t have nametags, would you be able to recognize someone in SL? If so, how?
In RL, I am pretty good at remembering names and faces, even if it’s someone I’ve met only briefly.
In SL, it’s a whole ‘nother ball game, as my dad would say. 😛
How do you distinguish yourself in SL?
Of course there are lots of ways, but as ‘individual’ as we think our avatars are, can we be recognized while we’re ‘out and about’?
I asked my husband what visual clues he thought people used to recognize each other in SL.
His first thought was clothing, which I disagreed with.
I’ve seen lots of people wearing the same clothing – and with mesh templates so popular now, sometimes it’s a rarity NOT to have several someones wearing the same garment.
My first thought was faces.
That brought to mind a topic I’ve been mulling over for a while now.
I am not a fan.
Someone had a post the other day about mesh heads and RBF.
I had no idea what RBF meant, so I had to google it. 😛
I understand why mesh heads are popular.
Well, scratch that.
No, I don’t.
Yes, I know you can change the expressions, skins, makeup, etc. for individuality.
Regardless, they all still look the same to me – the same pinched nose, the haughty eyebrows, the eternal ‘something smells in here and it’s probably you’ expression.
For whatever reason, the mesh heads seem too perfect to be real.
So if everyone now looks pretty much the same with all the mesh heads floating around (sometimes literally, lol) – how else can you distinguish people in SL?
My next thought was AO’s.
After you spend a fair amount of time with someone in SL, you learn to recognize certain things.
The way they chat (typing errors, sentence structure, syntax), the way they move, and to a certain extent, the way they dress.
Because SL is such a visual medium, the AO’s that people wear can be a distinguishing feature (for me, anyway).
I use the built-in AO in Firestorm, and I have modded the original AO to suit me – removing certain animations, adding different runs, etc.
Now, I don’t know how many people use a built-in AO (I’m not even sure if the LL viewer has one, though I assume it does), and I don’t know how many people actually take the time to modify their AO’s – built-in or attached.
But I do associate certain animations/AO’s with certain people.
So I would like to think that I could recognize people in SL, even without nametags (which I rarely have turned on).
A week or so ago I was at a club, and was standing behind several people.
I thought I recognized one of the ladies in front of me.
She was wearing a mesh head and using an AO animation I recognized.
The combination made me think of a certain person.
I opened my radar to see if it actually was her, and it was someone completely different.
It was a bit disconcerting, because this person looked exactly like the other person I had mistaken her for.
And then a bit disappointing, because I suddenly realized that some of those pieces of ‘individuality’ may be on the way out.
If there were no nametags, would you be able to recognize your friends? Your significant other?
Have you ever mistaken someone for someone else in SL?
The post by Nalates refers back to another post (which I did not read), and states that on an ’empirical basis Kay found that jewelry is a major culprit in high ARC.’
I was curious to see what the ARC of various items in my own inventory would be.
I logged in and turned on the ARC.
You can do this yourself under the Advanced Menu > Performance Tools > Show Render Weight for Avatars. (And that is about the extent of my technical knowledge when it comes to SL!)
You will now see a number above your head – this is your ‘ARC.’
I found an outfit in my inventory and put it on.
After removing each item separately to find its ARC, here is how my outfit broke down:
Mesh Hair: 1450 ARC
Mesh Dress: 2744 ARC
Mesh Feet: 1736 ARC
Mesh Hands: 1200 ARC each (2400 ARC total)
Mesh Shoes: 10560 ARC
Earrings: 4345 ARC each (8690 ARC total)
Necklace: 14482 ARC
I was not wearing any other items, other than my eyeballs, skin, and shape (I have no idea how to find the ARC of these things, since SL does not allow you to NOT wear a skin or shape).
So, I just subtracted all the items listed above from my ARC total.
Eyeballs, skin, and shape apparently account for 6308 ARC.
I was pleasantly surprised at the relatively low ARC for my mesh hair, dress, and feet.
The hands seem a little high, but I was fairly shocked by the ARC of the jewelry I had on.
It was not big, flashy pieces, just a simple necklace and earrings.
Since the other posts mentioned that jewelry was a huge culprit, I wanted to do some more investigating.
I found a jewelry set that I really love from a fairly well-known jewelry maker in SL.
I added a piece at a time to find out the ARC for each piece.
Now, let me add that this is not necessarily a scientific experiment, because sometimes the ARC would change slightly if I took the piece off and put it on again.
I don’t know if that’s because the texture is already cached?
Again, technical is NOT my forte. 😀
Anyhoo, I put on the bracelet from this jewelry set.
The ARC of the bracelet was 13603.
Almost as much as the necklace I was wearing earlier.
Then I added the left earring from this set, assuming that both earrings would be the same ARC.
Now, for some reason, I didn’t get a stable ARC from the earrings.
I got a large initial ARC, then when I removed and re-attached the earrings, the ARC seemed to fluctuate.
After several add/removes, I got the same ARC several times in a row, so I am using that one.
The earrings had an ARC of 14375 each, so 28750 ARC total for both.
So now I am at 42353 ARC for the jewelry alone, which is almost equal to the starting ARC of my entire avatar + wardrobe at the beginning of this exercise.
Then I added the necklace of the set.
The necklace had an ARC of 24235.
So for 4 pieces of jewelry (bracelet, earrings, and necklace), the ARC of the set had a grand total of 66588.
Just for the jewelry!!
With the jewelry added, I currently have the number 173388 floating above my head.
Which doesn’t make any sense, because if I add up the items separately, my total should be 91786.
So it appears that ARC fluctuates (I’m sure for technical reasons I don’t understand).
However, even at 91786, that would mean that 2/3 of my ARC is jewelry alone!
That is ridiculous.
I decided to try jewelry from a different maker.
I had two bracelets.
Each bracelet had an ARC of 15539, so a total of 31078 just for the two bracelets.
That means the two bracelets alone have a higher ARC than the rest of my entire avatar/items.
Jewelry does seem to be a huge culprit when it comes to high ARC’s.
I’m not sure what the ‘optimum’ ARC for an avatar is – I suppose it depends on your computer system.
However, I will be more conscious of my ARC when going to shows.
Wearing jewelry is nice, but not absolutely necessary, especially if I am unknowingly contributing to lag.
I have a fairly nice computer setup, so wearing all this jewelry hasn’t really affected me, as ARC (from what I’ve read and (hopefully) understood), is a factor in client-side lag, NOT server-side lag.
But I am there to see the performers, and if my beautiful jewelry is lagging them out (because perhaps their computer system is a tad older than mine), then I am ruining the show.
Do a little experimenting yourself next time before you go to a show.
Perhaps you can help avoid the lag monster as well by being more aware of not only your scripts, but your ARC. 😀
If you’re curious about how ARC is calculated, see here. I didn’t understand all of it, but light-emitting prims have a high count.
Or have we become so eager to use the ‘latest’ app or software or service that we simply hit ‘agree’ and move on?
There was a LOT of brouhaha (I love that word 😀 ) over the changes to the TOS in Second Life a while ago.
Content creators up in arms over the wording. Some left SL.
I’m not a content creator, so while I understood their upset, it didn’t affect me.
I do passionately believe in copyright and protections for intellectual property. However, it’s becoming harder and harder to protect yourself and your rights.
Everyone is online.
And if you are, you need to protect yourself.
At least read the fine print.
I was looking a social media site the other day and went to read their TOS.
Here’s what it said (and no, it isn’t from SL):
So they claim no ownership, but then in the next sentence say that you uploading content allows them to basically do anything they want with it, in any format (now known or invented in the future), in perpetuity.
You know what perpetuity means right?
In case you don’t, here’s the definition from Dictionary.com: ‘endlessorindefinitelylongdurationorexistence;eternity.’
That means they can use your stuff however they want, whenever they want, wherever they want, FOREVER.
Even though they said you own the content.
Just because you used their service.
And you can’t revoke their right to use the content, because the TOS says that not only is your agreement perpetual, it’s irrevocable.
Now, this particular TOS does say that they can/will use your content ‘solely on and through the Service’ of their site.
Let me start this blog-post with wishing you all a wonderful, creative, healthy and happy 2015, with lots of blogging and fun!
One of the returning questions on this site and in other platforms is: how to get more readers to my blog?
In December fellow contributor Finn posted various useful tips on that matter in this post. In today’s article I will focus on two types of blog-posts that are not only fun to do, but they will surely help you in getting more readers!
The ‘joined’ blogpost
A joined blogpost is a blogpost you do together with another blogger, and both make their own version of what is featured.
It could be a variety of topics and it is certainly not limited to fashion! You could choose a location, or the same outfits, a decor item or well…anything really! Also, if you are really into something different: try…