I knew when I first heard about it that I wouldn’t be shelling out any money for the Oculus Rift. I don’t really play any other online games besides SL, and for me, something like the OR is useless.
I am generally logged into SL daily, but I am also often taken away from PC – kids, laundry, dogs, dishes, and the million other little distractions that happen during an ordinary day. Having to take the OR on/off every time that happens is a no-go. I have a hard enough time dealing with my reading glasses!!
After reading the post below by Kitty O’Toole over at Kittywitchin’, I’m extra glad I didn’t pay for the OR – that’s a serious chunk of change only to find out it doesn’t work. 😦
Read her story here:
So shiny! So beautiful! But this picture shows a development model, NOT the commercial version, which is different. Something I really enjoy is new technology. I get completely swept up in the hy…
I think the author makes a great point. Most people are all about getting the maximum gain from minimum effort. We’ve gone from books to articles to blogs to status updates to tweets – the text getting ever shorter – always requiring less effort and attention.
I personally have never understood the appeal of smartphones. I mean, I have one, but I use it mostly for email and games. I don’t even play games on it that much, because I hate the small screen. I’ve seen people watching movies or TV, but I don’t understand that either. Why have a 50-inch TV at home and then spend all your time watching movies/TV on a 5-inch smartphone or 10-inch tablet?
I have an expensive digital camera, but it is heavy and awkward to carry, so unless it’s a really important event (like graduation or something), I usually just use my phone to take pics. Sadly, my camera is old enough that my phone pics are of about the same or better quality. But it’s a lot cheaper (usually free) to upgrade my phone than it is to upgrade my digital camera.
And I’ve watched (both as a teacher and a parent) attention spans get shorter and shorter. Kids text each other rather than speaking when they sit right next to each other. My own child has actually texted me from the basement, rather than walk up the stairs!!
That said, these days everyone seems to be on the lookout for the next new thing. People want the newest gadget – ‘new’ seems to always trump ‘better.’ With all the talk and hype about Facebook and their acquisition of Oculus Rift, it does seem as if the VR is headed for some explosive growth.
Maybe, maybe not. Lots of things don’t live up to the hype. I spend quite a bit of time in SL, but I don’t see myself spending the $ for an Oculus. Immersion would be nice, but probably not something I would want on an every day basis. I spend time building and creating – I can see how the Oculus might be a hindrance rather than a help in those situations. If all I did in SL was spend my time exploring, then the expense might be worth it.
It will be interesting to see what happens over the next few months.
Since I’ve started this blog, I’ve been a lot more active in reading and researching information about Second Life and technology that is now (or may be shortly) associated with it. There has, of course, been a lot of talk and discussion over Facebook’s acquisition of Oculus Rift. As in any case like this, there are people who are happy about the purchase and those who most assuredly are not.
I personally don’t like Facebook, for many reasons. One of those has to do with demanding that people only use their ‘real’ names on their Facebook profiles. Why? Because that makes the information they gather and sell valuable to other companies, who have things they want to sell to you. Facebook is a free service, so you get what you pay for.
There was a big fuss a while back about Facebook deleting profiles for people who were not using their ‘real’ information. The profiles were set up under other names – stage names, character names, avatar names, etc. Facebook’s stance was that since the information was not ‘real’ it violated their TOS. And it did. So they had every legal right to do as they did – delete the profiles. But in the process, they pissed off a lot of people. And it clearly didn’t stop people from creating profiles under ‘character’ or ‘avatar’ names. So what was the point?
I think the real issue is that people want to control their identity and who has access to that information, as they absolutely should. I came across an interesting post by Philip Rosedale of Hi-Fidelity titled ‘Identity in the Metaverse.’ He talks about the fact that people want to have control over who and what has access to their private information. When you add in virtual identities, the issue becomes even more confusing. Maybe Jack is a straight-laced accountant at work, a broadsword-swinging troll slayer in World of Warcraft, and head of a lycan clan in Second Life. And maybe Jack would like to keep all of those things separate. He should be able to, right?
It’s a matter of trust. People don’t generally share private information in real life until they feel they can trust whomever/whatever they are sharing it with. Rosedale touches on this idea in his post, stating, “This is similar to visiting a new website and being unwilling to give credit card information, or unwilling to login using Twitter or Facebook, until you understand and trust the site.” His idea is to have a service where you can store your information and you decide if/when you agree to hand that information over. A great idea – then you just have to decide if you trust his company with that information. It’s similar to what companies like Life-Lock do in real life – you give them your information and they use it to protect you from identity theft. But how do you know your information is safe with them?
You can’t, really. We see stories all the time of banks and stores and online business being hacked and customer’s personal data being stolen. It’s a scary world out there.