I don’t know if anyone else has noticed this. If there is a fix I’m missing, let me know. I’ve gone to a few dance shows in SL and I’ve noticed a weird trend – what seem to be permanent jazz hands on some dancers.
I’m assuming it likely has something to do with bento hands and non-bento animations, but I’m not sure. It is distracting, however.
Most dancers in RL keep their hands in a relaxed ‘dance position.’ There are exceptions depending on the type of dance, of course, but that has been the standard position I’ve seen when using mocap dances in SL.
With the advent of bento hands and bento animations, things seem different. I’m wondering if it’s a conflict of priorities with a bento hand HUD (my mesh body/hands came with a bento HUD, I’m assuming most do), and a bento dance animation.
To be honest, I haven’t really bought many bento dance animations. When bento first went live, it seemed like most of the bento dance animations were just updates of animations I’d already purchased, albeit with the new bento hand movements included. For most dances, given that hands were in the default ‘dance position,’ I couldn’t justify repurchasing a bunch of dance animations just to get hand movements that most audience members wouldn’t even notice.
With some animations, like for certain bellydances, or others where the hand animation made a difference, then it would be worth it. But the jazz hand thing really bugs me. 😀 Maybe it’s a conflict with bento hands and non-bento animations – but then you would think that the default hand position would kick in, not the jazz hands. Or maybe this is something weird in my personal settings – in which case, for the love of dance, can someone share what I need to change?
I mean, I like jazz hands, don’t get me wrong, but not in every dance. 😛