I am excited to see Project Bento make it to the main grid, but it is still only accessible via the LL Project Bento viewer. So, until it’s officially released and makes it way into TPV’s (like Firestorm), I won’t be seeing it.
I am curious to see how it impacts creators – if I understood all the tech speak correctly, there are new face bones that mesh heads will be able to use. Which means that mesh heads will be able to respond to sliders, for more customization options.
There are other new bones, including a tail bone and wing bones, and the video in the article shows a pretty darn cool wyvern and a great centaur. I don’t RP much, so while they look cool, I’m not sure those changes will matter much to me.
I am interested in how the new finger bones will impact creators – will pose makers have to use Blender or some other 3D program to create poses? I don’t think Qavimator has finger bones, so does that make it obsolete for use with SL? Will you now only need one set of mesh hands, rather than buying different hands with different poses? (Which would be awesome for my wallet, but probably not for the creator’s.)
I’m also curious to what effect the new mGroin bone (for animating any groin-related appendages, according to the guide) has on creations. 😛
Crossing my fingers that these changes make it into TPV’s soon. (Because I’d love to be able to cross my fingers in SL too!)
Read all about it below….
Project Bento, the Lab-initiated, collaborative project involving Second Life content creators to bring greater capabilities to mesh avatars and – potentially – rigged attachments ̵…
Source: Project Bento arrives on the main grid in Second Life | Inara Pey: Living in a Modem World