Using the Artiste

ArtisteHUD_IMAGEI’ve been busily working away on routines for the last several days.

Several months ago, I began using the Artiste products exclusively to dance, so that I could force myself to learn more about it.

I knew that I had only scratched the surface of what it can do, and it’s been a really fun ride learning more and more.

The last couple of routines I did with it, I heard “That’s amazing!” and “Wow!” and “Fantastic!”

So I am pretty happy with how things are going. 😛

My original goal was to learn/re-learn some basic palette abilities so that I could offer some one-off classes on them.  Since there are currently about 70-some abilities, I figured that would keep me busy.

And it has!

Some of the abilities are things that you can do with many other systems, like tipping an object (or person), or raise/lower (via mover or object-mover).

However, my latest breakthrough had nothing to do with the abilities of the palette itself, and everything to do with making my life easier. 😀

When I first learned to use the Artiste, I learned to create my mover route and trigger it to begin when I pressed play (like every other system out there).

There was an option to have the sequence start after pressing play (a delay), but that seemed tedious and a lot of extra work.  So I would trigger my palette to start moving when I pressed play, and to continue through its series of moves.

This meant figuring out not only my moves (from A to B, B to C, etc.), but also figuring out wait/sleep times (times that my mover would stay in the same position before moving to the next point).  Now, I’m good at math, but I don’t like it.  I did it simply because there was no other way.

No system that I owned (or am familiar with) allowed me to pause/stop my mover after pressing play (without also causing a bunch of other issues that usually involved more math). So, I planned my routes, did the math (yuck!), and went on.

Because I had taught a class on using  the Artiste palette as a mover, I figured I should experiment with some of the options.  One of those options is to trigger your mover/palette via the sequence.  Great, I was already doing that!

But you can also trigger your mover/palette to do only 1 move OR a range of moves, not just the entire route.

Mind blown.

This meant that I could tell the palette to do move 1. Then dance. Then, when I wanted to, tell the palette to do move 2. Or to do moves 2-4.  Then dance some more.  And since you can specify PER MOVE a specific animation that you want to play (not just one default walk, for example), I can, when triggering my moves, have the palette activate a walk I have specified for THAT move.

BurlesqueDancerSo I can skip walk on to the stage, dance, use a second walk to move, dance some more, and use a third walk for a subsequent move.  All with the same mover/palette!

And as with all things Artiste, there is always more than one way to do something. I can trigger my moves via my sequence if I wish.  Or I can trigger them via my chat commands.  Having so many options means that I can accomplish more in less time. And best of all?

Less math!!!! 😀