What is it?
The Artiste Palette, simply stated, is a unique concept, and methodology for “extending” the reach and ability of the Artiste Performance HUD.
It came into being after satisfying multiple requests to friends for special one-time scripts to do this and special one-time scripts to do that. I simply gathered up all th contrubitions that myself and Jemma, a fellow scriptor, have provided over the years, and then added what i felt was a full compliment of anything else that people might and would ask for in the future. Everything except the kitchen sink.
Inside a Palette
As of this writing, it is comprised of 10 scripts, (2 of them optional), and 5 notecards (3 of them optional). Anything that is modifiable can be a Palette. Just copy the scripts and notecards into its root prim. Special handling and consideration should be taken when turning a multi-prim object into a Palette.
So imagine that you know you could accomplish a special task if only you knew how to script, but you cannot script yourself. So you go to a friend and ask them to script the solution for you. And then you ask another friend the next time. Then you ask friends if they have a script to do such-and-such.
And you really want it to perform a little bit different than the last time you used it but you don’t know how to modify it so you try and find someone to modify it . You may find someone or you give up and ‘settle’ for how it works.
The Palette was created to address people who have ‘imagined needs’ that are able to ‘follow a recipe of instructions’ and can edit a notecard.
It requires attention to ‘sets of instructions’ and an ability or determination to find and fix typos.
There is a 70-plus-page illustrated intellibook on the features of the Palette. You learn how to ‘make it do stuff‘ by changing parameters on the 5 notecards.
The 5 notecards inside of the Palette tell it “what” it can do and become.
The instructions you write on 2 notecards in the HUD tell it “when” to execute.
Horizontal vs. Vertical Thinking
Up until now, you may have had a tool that does cool things and may specialize in a few cool things. And once you learned how to make it do a cool thing, you made it to that same cool thing many times. The more times you made it do that same thing, the better and more able and proficient you felt. I compare that to “vertical” creation.
The Artiste focuses on “horizontal” creation. The goal is to do many different things one time each. Like adding more colors to a graduating from black-and-white to color. The more colors, used creatively, the more vibrant is the creative expression.
I don’t posit it as ‘better than’, just a different approach, an additonal choice, an extra tool in your tool-box, that offers more variety and options and allows one’s creativity to ‘stand-alone’. Once you have become adept at vertical-creation, horizontal-creation may be a logical next step to unleash your more of your creative energies.
Compound vs Complex
The Palette lends it self to compound as well as complex construction.
Compound means that it can be “more than one thing at the” same time’. You saw an example of that in the beginning State-Of-Shock video State-Of-Shock video when it shows one Palette serving as a “mover” a “light”, and an “animated texture”. It had to be first imagined that combining them would produce a desired result.
As of this writing, there are in excess of 80 “things that a Palette can become and/or do”. I call them “action-features”.
Complex means that when 2 ‘action-features’ happen in succession and careful order of executio, they tell a mini-story by their very association an. I present 2 examples.
1st example: Letters From the Sky
At the beginning of this video, Aura falls over backwards over a cliff and then continues to fall down a cliff. Those are 2 different action-features, tip and move of the Palette that occur 1 after the other. They convey a mini-story when presented in close proximity to one another. But it had to be ‘imagined first’. The Palette does not come with pre-ordered sets of compound creations.
2nd example: Stink
Here is an idea I had and then implemented it. A foul odor in a room that i want to get rid of. The window opens and the stink exits the room thru the window, changing its color as it does to imply its composition is affected by the onset of fresh-air. It is, again, a one-after-the-other sequence of 2 actions, that tells a mini-story, that of clearing a room of an undesired odor. By themselves the 2 events, window opening and stink moving don’t say as much as the 2 together.
I am suggestiong that the constant presence of the 80+ action-features AND your ability to make your own personal adjustments helps empower you to create using manageable building blocks.
You can change not just the color of the stink dynamically but also any other particle-parameter(s). And I even provide the notecards I used to create this mini-story. This is how many unique mini-stories still to be told. 7.156946e+118 (over ‘7 followed by 119 zeros’) using the Artiste system.
The window is just one of 50 easily-controllable binary-state objects that come as part of a complimentary package I call Set-Responders. (There is an additional charge for this package and is not part of any Artiste offering). You can of course find your own very inexpensive or free binary-state items that accept chat commands and then substiture appropriately.
It is important to note that the action-features are not static. Each has been intimately addressed as to how best to offer adjustable notecard-parameters to change and expand its behavior and presentation.
With the adoption of the Artiste Palette, you would transition from “No big, deal. I can do that too” …to…”I did this, my own creation that I had personally not seen done before”.
Enjoy the experience of peers and/or audience members coming up to you asking you ‘How did you do that?” Or all of a sudden seeing a lot of copycatting of your invention.
I think the fact that the 80+ action-features, plus the dozen or so Palette abilities, which I have not discussed yet, plus the several HUD functions, all in combination and ever-present in your face, constantly remind you of what different mixture of Artiste-colors you can blend either in a compound or complex way or combinations of the both.
What is a Palette Ability?
There are currently 15 abilities. Abilities are like light-switches either on or off. If off, then action-features requirding it cannot be performed. Example: A palette cannot be a mover if the ability “moveable” is not on, even though it has all the moves defined. They help narrow or filter what a Palette can and cannot do or be as well as help limit interference.
Well you have already glimpsed at some of them:
You know about:
Throwable (State-Of-Shock ending)
Particles (State-Of-Shock ending)
Collidable (State-Of-Shock ending)
Attachable (State-Of-Shock ending)
So you now already know half of them and probably how they were applied.
Imagine Then Do
It is like seeing a random spread of scrabble letters and imagining what words you can make from the letters. Letters in close proximity to each other give you clues as to what words can be made. The Artiste is like that cause you are always seeing letters that could make up words.
And so lastly I will list some of the features of the action-features of the Palette, many of which you have seen in action:
Thrower – Throw, catch, roll, drop, dribble, boomerang, sail,
ricochet, matrix, stop-motion, kick, and more
While the thrower is briefly covered in the Palette book, it is so
intricate and advanced that it has its own 50-page book.
Animated Texture – (you can start and stop as well as animate for a set
number of times)
Fader – (many customizable controls)
Sit-2-Sit – Palette Transfer
I hope this tutorial on the Artiste Palette and the previous tutorial on the Artiste Performance HUD will help you make a more informed decision on whether or not to adopt one of the reduced-price package offerings good thru the month of December 2015.
In case you missed the prior tutorials, here are convenient links:
Lat “Yummy” Lovenkraft