The Artiste Performance HUD is the centerpiece of the Artiste Performance Suite. Let us familiarize with some of its basics.
The HUD “functions”.
On the face of the HUD are buttons that can toggle red and green
except for the yellow button that does not toggle. It is always
active. Clickin the yellow button brings up a menu.
The purpose of the buttons, that represent the primary “functions”
of the Artiste, is to be able to jointly test different combinations of funtionality while at the same time excluding other functionality.
The idea being to simplify creation and testing scenarious by temporarily
suppressing functionaly that might other wise muddle the waters, so to speak.
Once you have an area of functionaly tested, then suppress it by toggling it RED.
Now focus on a new area.
To start the HUD playing all of your “enabled functional instructions“, press the GREEN PLAY button that looks like a triangle pointing right.
To stop the HUD from playing your set of instructions prior to it reaching its normal end, press the RED SQUARE button.
Artiste Primary Functions
The Functions are now listed with the most used functions at the top.
1 – AutoFX – This function essentially allows you to control devices that are ‘external’ to the HUD. It uses chat commands to start, modify, and stop various devices, the most prevalanet being the Artiste Palette. This is the most used notecard because if its wide flexibility.
There is a nc called *autofx. Each line on it corresponds to 1 of 20 events or points in time after pressing start that you want to be able to specify 1 or more funtions to occur. More about events in a subsequent tutorial.
And you can have multiple actions on a given line. So you can instruct multiple actions to have for a given event, limited to 255 characters.
External devices other than the Artiste Palette include but are not limited to: Artise Camera Controller, Artiste Curtain, Artiste DanceDiva, Artiste SetRezzer, and devices made by other creators that accept chat control.
Unlike most systems that exclusively communicate via chat-channel numbers, the Artiste HUD communicates not only via channel numbers but ‘names‘ at certain situations for easier identification.
2 – AutoSequence – This controls wether you will be dancing animation sequences. There are 2 ways to ‘dance’. Immediately upon pressing PLAY. This is handy when you want to start dancing when you first hear music.
The other is to start a sequence playing in sync with one of the 20 events that you will define. The Artiste allows for up to 4 sequences per HUD. Each Sequence can have 1 or more animations in it.
One important attribute of a sequence of animations is the ability to instruct one or more Palettes to ‘do something‘, moving being just one of the things you could tell a Palette to do. Just like an animation, you tell it how long you want it to perform it before continuing to the next
animation. This allows you to easily synchronize Palette features to occur at precise moments just before or after a given animation.
3 – AutoAdorn – This is the function used to add props, make props appear attached, to the HUD wearer. There is now also a ‘negative adorn‘ which allows for the removal of a prop. This can also apply to a layer of clothing.
And a new feature is the Adorn Swap that allows for a simultaneous exchange of props attached to 2 different body parts. This is how a Hat-from-Head-to-Hand or Hat-in-Hand-to-Head can be more easily performed in one command rather than using an add and a remove.
There is now some overlap in functionality between AutoAdorn and AutoStrip. But this flexibility allows ways for you get out of tight jams.
Giving you extra events to accomplish prop/clothing removal.
AutoAdorn also has the ability to occur at a given offset in time to an event as opposed to
exactly on the event. This has proven invaluable in tight-timing-synchronization situations.
4 – AutoStrip – The Artiste started out solely as a tool to aid burlesque dancers in helping to streamline the process of removing items of clothing so a lot of work has been put into this one area. There is aA lot of flexiblity.
AutoStrip allows for the removal of layers of clothing or attachments …either a single layer or attachment from several layers or attachments to the same body part…or ALL layers and attachments for a given body part.
It is one of few areas that can work manually as well as sequenced.
The Standard A-250 package comes with 25 NOCOPY but TRANSFER/MOD FREE relays. These are to be worn by members in group performances so performers can perform functions in sync with each other like Adorning, Negative-Adorning, Stripping, Swapping, etc.
5 – AutoEmote – this function is pretty straight forward. You control whether the HUD will send emotes to local chat. You caan also send the HUD wearer ‘warnings’. Other options include name spoofing. You are allowed 1 emote per event for a maximum of about 20 emotes per HUD, using just AutoEmote. Recently we enabled AutoAnnounce to also produce emotes in local chat, so now yo have an additional 20 for a total of 40 chat lines per HUD. And on top of that, if that is not enough, since AutoEmote and AutoAnnounce are tied to events….Palettes can produce local chat emotes…So essentially an unlimited amount of chats per HUD.
And is Palette-based emoting is over-bearing for you, there is HUD chaining to more easily extend 40 chats with another 40. 40 for each new chained HUD.
And yes you can use /ME in your chat line There is also an entry that simultaneously delivers a chat to a chat-extender or shouter on a channel you choose.
What has been presented is a lot to absorb for those new to the Artiste so I will cut this tutorial short. I will briefly identify the other areas but not in as much depth.
6 – AutoChange – this is for outfit/costume changes
7 – AutoAccess – this was born from the need to quickly get to and control common show-time functions like: Curtain Open/Close, logging in and out, showing and hiding palettes, hovertext control on palettes, group-dance assignments, dance invites, resetting of palettes, homing them, etc
One in-demand feature is the ability to send ‘all sittable‘ palettes
to their 2nd move and then wait for the HUD-wearerto press PLAY. This allows for easy sending of people below stage or above stage or elsewhere hidden in preparation for actual show-start
8 – AutoAnnounce – much like AutoEmote, only it sends to a different channel
9 – AutoCam – controls automated controlled-camera viewing to the audience. There is Also has built-in StageSight that allows the HUD-wearer to quickly see the stage and themselves and/or group as the audience sees them and instant angle-change to the tipjar.
I hope this has shed enough light on most of the key functionality of the Artiste Performance HUD for those considering purchase. Up next will be a more in-depth look at what the Palette can do.
In case you missed the prior tutorials, here are convenient links:
Lat “Yummy” Lovenkraft