Trying to wrap one’s mind around the Artiste can be challenging so hopefully this will help you see the bigger picture. The main 2 pieces to understand at this point is the Artiste Performance HUD and the Palette. Not listed in the chart, for brevity sake, are other entities like the Master Rezzer (for sets) and the Artiste Curtain, and something HUGE coming in 2016..
As you can see, the HUD can communicate to many entities, not the least of which is that it can communicate to another Artiste Performance HUD.
It has 2 ways to talk to itself. By loading another HUD and then waiting for the HUD wearer to tell the newly loaded HUD to run. Or…it can autorun the new HUD without any operator-interevention and then old HUD and deatch itself. We call this HUD-chaining.
HUD-chaining allows for an infinite number of control stages when one runs out of HUD resources: like events, emotes, dances, etc. This is handy for those 1 hour-plus productions.
99% of the time you can get by with extending a HUD’s capabilities by using one or more Palettes. While the HUD has about a dozen or more primary funtions, its abilities are extended to about 100 more what I call, action-features, by using a Palette.
Think of a Palette as the friend or source you go to when you need a special script. Maybe a fader script, as an example. Well now you can bypass the friend and the need to acquire a script .
The Palette can be that fader, one of the 100 or so things it can be or do.
You no longer need to settle for a fader scripts fixed settings. You can customize your fader using the Palette notecards. Oscillation, transparency limits, intervals, single-shot (credit to little Zed from whom I got the idea) …to name a few.
A Palette is copyable so you can have a HUD control more than 1 Palette.
A Palette can can control another Palette.
A Palette can create another Palette.
A Palette can communicate back to the HUD.
A Palette can talk to products from other creators.
Anything that is modifiable can be a Palette. It is not restricted to the object you get that is a single-prim box. No linking required although it is not prohibited from linking.
Many of you are now familiar with movers. The Palette is what becomes a mover in the Artiste world. It can be an Object-Mover. It can be an Avatar-Mover.
The Artiste Palette can be a mover AND other things (if that is your choice) at the same time. And you can tweak the characteristics of the ‘other things’ it can be.
Here is a link to a video where 12 Palettes are in use. I wish to to direct your attention to the opening. A Palette is: An avatar-mover AND an animated-texture AND an Artiste-Light. Later on in this video, the same Palette-based-Avatar-Mover morphs into an Palette-based- Object-Mover and is instructed at precise times, from the HUD, to follow the moves of the animation. Insane. More crazy stuff happens near the end of the video but for now focus on its ability to: 1) behave like multiple items and 2) to change what it is and how it behaves dynamically. NOTE: A Palette as a mover can perform different selected ranges of moves from a given move-sequence and is not restricted to all-or-nothing execution of all-moves.
Credit to Aura Fitzgerald (auricrose Resident) for: Concept, Choreography, Design, and Execution
For a more in-depth analysis of the techniques, see this link:
and scroll down to where it says: “STATE OF SHOCK – Video – Watch the video ==>“
It goes without saying that this is an advanced adaptation of Artiste technology and not something one could expect to master over-night or even a few nights but it does show what is possible with “imagination” and perserverance married with technological innovation.
One person told me after hearing of the wide berth of offerings, “wow, you’d better have good support“.
That is an understatement with the weight of this offering. Thats why support doesnt end with a website, manuals, and videos. So very key is ‘attitude‘. So very key is ‘patience‘. So very key is ‘availability‘. As are ‘product knowledge‘ and ‘product experience‘.
You will ask what you feel are stupid questions. Its ok. Not to me. Fine by me. Used to it. There are no stupid questions because that is the state of a new person learning.
You may ask the same question over and over. Its ok. Fine by me. I am us used to it. I will answer you again.
In fact, I dont feel users elicit personal one-on-one help often enough. It is often pride or fear of feeling stupid or a determination to figure things out on their own. But this can lead to wasteful hours especially if its a simple thing like a typo, systax, or a rule they may be unaware of. I have seen and solved so many issues. Even issues that are not the fault of the Artiste but are an anomaly of SL. I still try to offer a solution. Quite a few Artiste abilities are the result of overcoming SL limitations and anomalies. I go out of my way not rely on “It’s SL, live with it”.
And yes, sometimes you will be doing everything right and its really a bug. That’s why its important not to ‘beat yourself up’ needlessly. I am very attentive to fixing bugs and 95% are solved same day, Often within the 1st hour.
And the best time to ask questions is in the beginning when you are trying to get a foothold and gain confidence.
You can ask anything you want in group from other users. I encourage people helping people. Our users are very eager to lend assistance.
I will keep this 2nd in a series of tutorials short and brief and let this material sink in. Hope you gained some insight.
Lat “Yummy” Lovenkraft
I don’t want to overwhelm people with a myriad of information about the Artiste. The purpose of the tutorial series is to deliver byte-sized and digestable portions of information and ease people into the Artiste. But at the suggestion of a few others, I will provide a link to our blog-site that has more information, however I would hope you would try your best to hold off going there unless you are unable to contain your curiosity.